![]() ![]() If the hero receiving the troops is strong in archery skill, ranged creatures will be a priority. Generally then, the early game will see castle stockpiles of creatures depleted every week. Heroes need to surround themselves with as large an army as possible until enemy ranks have been thinned. Early in the game, money is usually an issue. When enemy castles have been annexed, recruit units there for guard duty only.Ĭonsider hero strengths when making that all-important important decision of what to recruit and when. It is dangerous to mix creatures from more than two town-types morale plummets and may cause units to freeze in battle. Seek out other similar castles early, and load up your primary hero well with creatures from these locations. Usually, this town type is suited to the primary hero—you won’t generally be given a necromancer and be expected to raise a Rampart castle, or a druid with an Inferno castle. Yet developing your hero is just as essential to victory. Finally, it is important to optimize the production of units—quality is important but sufficient quantity is really the key.Ĭampaign scenarios generally favor a particular town type. ![]() Units have standard attack and defense values, determining how much punishment each member of the unit can give and take. Playing the numbers correctly has always been the key to victory in the Heroes of Might and Magic series. Heroes of Might and Magic III – Hints and Tips ![]()
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